![]() ![]() It contains levels drawn as concept art by players and sent to the developers, who convert the best ones to in-game levels. ![]() A third option is the "puzzle of the day" section. In addition there are two level packs of 30 levels each. After each level the next one is opened up and completing an entire set opens up the next one. The Android version contains 7 sets of 16 levels per set accessible from the Wickman's Cottage map screen. Spiders create silk bridges when burned and water bugs put out flames when they are touched by it. When an electric bug is burned, it lights its electric partner elsewhere on the rope and starts a new fire. Beetles provide additional points when they are burned with a flame of the same colour. When a firebug is burned, it creates an explosion that burns everything within a fixed radius. They provide additional points but sometimes coloured pieces of rope can only be burned when the flame has the same colour. Other gameplay elements include ants on the rope that can be burned to change the flame's colour. ![]() The player is rated based on the amount of rope that was burned and is rewarded with a bronze, silver or gold medal. There is also the ability to speed up the burning process. The player can either follow one fire or try to guide both by quickly switching the rotation in turns before one burns out. ![]() When the rope forks, Wickman splits up into two separate fires. The Wii version has a completely control mechanism as the entire stage is rotated in clockwise or counterclockwise circles through the Nunchuk's analog stick. The Vita version uses the same control mechanism, but adds the ability to guide the fire through any of the two touch screens, or the one at the back can be used for pinching to enable zooming. On mobile devices this is done by rotating the device. If it is not lined up correctly, the fire will halt and eventually die out. The player has to control the direction of the fire to line it up with the direction of the rope as Wickman can only burn upwards. The starting position on the rope can be determined by the player and then he follows the rope to scorch it. As the title implies, he needs to burn pieces of rope to complete levels all shown on a single screen. As original as the game is, it leaves me longing for something simpler, something with more angry birds.Not an American user? Description Burn the Rope is a puzzle game where the player controls the fire ember named Wickman. Casual gaming for me should require a little bit of thought, but a whole lot less effort than Burn the Rope forces you to exert. Having to turn your iPhone around constantly while worrying about different colored flames and hard to control offshoot flames just wore me down after a few levels. If you don't plan carefully, you'll burn away the path that your flame has to take, dooming you to restart the level.Ĭonceptually, Burn the Rope sounds fairly fun, but it does get fairly tedious as the game goes on. The trick is that the levels get more and more complicated, with multiple paths for the flames to go and different colored rope to match with flame types. After touching where on the rope you want to start the flame, you must rotate your device to continue the burn because the flames only go up. The basic concept of Burn the Rope is to burn up as much of the rope shapes as you can without the flame dying, but the meat of the game is all about the twisting and turning. Burn the Rope is Big Blue Bubble's latest foray into the casual gaming world, and it has quite a bit of competition this holiday season. As cool as the crazy effects are, people really just want to hurl silly bird balls at poorly constructed buildings and cut shapes in perfect bits. IOS gamers tend to love casual games, and no matter how crazy the graphics and special effects get, I have a feeling that they will always be popular.
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